What are Attributes in Object-Oriented Programming?
In object-oriented programming, an attribute (or property) is a characteristic or feature of a class. It is a variable that is associated with an object and can be used to store information about the object. Attributes are typically used to define the state of an object, such as its name, age, or address.
For example, in a class called "Person", the attributes might include "firstName", "lastName", "age", and "address". These attributes would be used to store information about each person object, such as their first and last names, age, and address.
Attributes can be either public (accessible from outside the class) or private (only accessible within the class). They can also be read-only or writable. Attributes are typically defined in the class definition using a special syntax, such as "public int age" to indicate that the attribute is a public integer called "age".