


What is a Throw in Computer Science?
In the context of computer science, a "throw" is an operation that transfers control of a program's execution to another part of the program or to a different program altogether.
In other words, when a program reaches a point where it cannot continue executing because of an error or exceptional condition, it may "throw" an exception, which is a special type of event that signals to the program that something has gone wrong and that it needs to handle the situation.
The part of the program that catches the exception can then take appropriate action to resolve the problem, such as displaying an error message to the user or rolling back a transaction.
The term "throw" comes from the idea of throwing an exception like a ball, where the program passes control to another part of the program to handle the exception.



