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What is Throwing in Computer Science?

In the context of computer science, "throwing" refers to the act of transferring control of a program's execution to another part of the program or to a different program altogether. This is typically done using a "throw" statement, which causes the program to jump to a specific location in the code where the exception handling will take place.

When an exception is thrown, the program jumps to the nearest catch block (if there is one) and executes the code inside it. The catch block can handle the exception by providing a solution to the problem that caused the exception, or it can simply log the error and continue executing the program.

For example, consider the following code:
```
try {
// do some dangerous operation here
} catch (Exception e) {
// handle the exception here
}
```
In this code, the "dangerous operation" might throw an exception, and the "catch" block will be executed if an exception is thrown. The code inside the catch block can then handle the exception by providing a solution to the problem that caused the exception.

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