


What is Mangling in Programming?
In the context of programming, "mangling" refers to a process of transforming or altering the name of a function, variable, or other identifier in order to make it unique or to avoid conflicts with other identifiers that have the same name. This transformation is typically done by appending or prepending some text or symbols to the original name, so that the resulting name is distinct and cannot be confused with any other identifiers.
The term "mangling" comes from the idea that the original name of the identifier is being "mangled" or altered beyond recognition, in order to create a unique name that can be safely used without fear of conflicts. Mangling is often used in programming languages and frameworks to ensure that each identifier has a unique name, even if there are multiple functions or variables with the same name in different parts of the codebase.
Some common examples of mangling include:
1. Function names: In some programming languages, functions may be mangled by appending a unique identifier to the end of the function name, such as "myFunction_123" or "myFunction_ABC".
2. Variable names: Variables may be mangled by prepending a unique identifier to the beginning of the variable name, such as "__myVar" or "m_myVar".
3. Class names: In some object-oriented programming languages, classes may be mangled by appending a unique identifier to the end of the class name, such as "MyClass_123" or "MyClass_ABC".
4. Method names: Methods may be mangled by appending a unique identifier to the end of the method name, such as "myMethod_123" or "myMethod_ABC".
Mangling is often used in large software projects where there are many functions, variables, and classes with the same name, in order to avoid conflicts and ensure that each identifier has a unique name. However, it can also make the code more difficult to read and understand, as the mangled names may be less intuitive than the original names.



