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What is a Shader?

A shader is a small program that is executed on the graphics processing unit (GPU) to perform a specific task, such as rendering 3D graphics or applying visual effects to video. Shaders are typically written in a specialized programming language, such as GLSL (OpenGL Shading Language) or HLSL (High-Level Shading Language), and are used to calculate the final color of each pixel in a graphical image.

Shaders can be classified into several types based on their purpose:

1. Vertex shader: A vertex shader is responsible for transforming the vertices of a 3D model into screen space. It is executed once per vertex and is used to perform transformations such as rotation, scaling, and translation.
2. Fragment shader: A fragment shader is responsible for calculating the final color of each pixel in a graphical image. It is executed once per pixel and is used to apply visual effects such as texture mapping, lighting, and blending.
3. Geometry shader: A geometry shader is responsible for transforming the geometry of a 3D model, such as its vertices, edges, and faces. It is executed once per geometric primitive (such as a point, line, or triangle) and is used to perform transformations such as culling, clipping, and morphing.
4. Tessellation shader: A tessellation shader is responsible for breaking up a complex shape into smaller, simpler shapes. It is executed once per edge of the shape and is used to create detailed, high-resolution models.
5. Compute shader: A compute shader is a specialized type of shader that is used to perform complex calculations on large arrays of data. It is not directly involved in rendering graphics, but is used to perform tasks such as physics simulations, procedural generation, and data processing.

Shaders are an essential part of modern computer graphics, and are used in a wide range of applications, from video games to scientific visualization to virtual reality. They allow developers to create detailed, realistic graphics and to simulate complex phenomena in real time.

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